Emberfall patch notes


Emberfall Patch Notes: Torment Update

Torment bosses

  • Tougher chapter finales and Guardians: boss life is up on Torment (arena bosses ×4.8, up from ×2.6; chapter finales ×2.8, up from ×1.4). They also deal +30% damage.
  • Four phases: Torment bosses now ward themselves at 80%, 60%, 40% and 20% life. Other tiers still have three phases (75%, 50%, 25%).
  • Bigger wards: each ward summons 2 extra servants.
  • Faster pace: boss attacks come more often, and the enrage timer starts 70 seconds earlier.
  • More abilities: Torment bosses can use Death Spiral, Meteor Rain, Mirror Echoes and Molten Flood, whichever their base kit lacks.
  • New ability, Cataclysm: rings of fire spread outward from the boss, and only a narrow lane toward the targeted player stays safe. The last ward-break always opens with it.
  • Rift bosses: from Rift 10 up they use these Torment mechanics too.

Endless Rifts

  • Scaling checked: each cleared rift unlocks the next and makes it stronger (monster life ×1.1, damage ×1.06 and +3 monster levels per rift). A test that clears rifts 1 to 6 in a row confirms it.
  • Best run tracking: the game now saves your fastest clear time for each rift.
  • Rifts panel: it shows your best rift and its clear time, the rift you have selected (with its best time), and the next rift unlocked.
  • Replays: replaying a lower rift never lowers your best rift. It only updates that rift’s time if you were faster.

HUD

  • Tier badge: a new badge at the top of the screen shows “Tier IV · Hell” in dungeons, or “RIFT n · Best m (time) · Torment” inside a rift.

Notes

  • Existing saves carry over unchanged. Best times start recording from your next rift clear.

Files

emberfall.zip Play in browser
5 days ago

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